Procedural Worlds
Type:
Solo
Time frame:
2 weeks part-time
Tools:
Unity
Procedural Worlds is a collection of procedural generators with which you can create different worlds like caves, planets and terrain. It was a learning project in which I wanted to dive deeper into procedural generation and explore different techniques like complex coherent noise and cellular automata as well as flood filling, path finding, marching cubes and procedural mesh generation. Some of the generators are inspired by Sebastian Lague's brilliant tutorials. As a personal learning endeavor, Procedural Worlds has been instrumental in advancing my understanding and application of procedural generation.



