Something Unreal

Type:

Team - study project

My contribution:

project lead; architechture; XR; gameplay; music & sounddesign; postprocessing; UI

Time frame:

4 months part-time

Tools:

Unreal Engine; Ableton Live; MaxMSP; Blender

Link:

https://showtime.f4.htw-berlin.de/ss21/master/m2-something-unreal/

Something Unreal is a VR rhythm game inspired by popular games like Beatsaber and Synth Riders. It was created over the course of one semester by five students, including myself. The player travels through a blood artery and must battle against viruses by punching them rhythmically. Next to developing the overall architecure of the game I also composed the original music. The rhythmic gameplay is realized by encoding additional information into the MIDI files which are used to drive both gameplay and in-engine audio synthesis. I also implemented real-time audio analysis (frequency spectrum & onsets) and used the resulting data to animate world elements like the contracting artery and UI frequency spectrum display. I also designed and implemented all postprocessing effects which are used to further enhance the audiovisual experience. More details can be found on the official project page.

Something Unreal
Something Unreal
Something Unreal