See what I see

Type:

Solo - Master Thesis

Time frame:

3 months part-time

Tools:

Unity

Link:

https://doi.org/10.5281/zenodo.10395182

See what I see is a multi-user application prototype that can be used to share the physical environment of an AR user with one or more remotely located VR users. The local and remote user(s) are visualized as virtual avatars and can interact with each other in real-time through hand gestures and spatial annotations.
As part of my master's thesis, which has been published and is available for download here, I developed this application from the ground up. It was developed and successfully tested on Microsoft HoloLens 2 and Meta Quest 2. In my thesis, I conducted a comprehensive evaluation of See what I see, encompassing both quantitative and qualitative methodologies. This included detailed technical measurements to assess the application's performance, as well as user tests to gauge its usability and effectiveness in real-world scenarios. See what I see was found to perform well in real-time and participants reported a sense of togetherness and feeling present in the shared physical-virtual space.

See what I see
See what I see
See what I see